Doom

Doom
Level6th Level Casting Time1 action RangeSelf
AoESingle DurationConcentration, up to 1 minute
SchoolDebilitation ComponentsV, S
ClassesArcanist, Bard

For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 20m of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice.

On each of your turns until the spell ends, you can use your bonus action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of Doom.

Sleep. The target falls

Asleep
for 1 hour. Every time it would wake up, it must succeed on a Wisdom saving throw, or else remain asleep.

Panicked. The target is

Frightened
of you for the duration of this spell. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 20m away from you where it can no longer see you, this effect on it ends.

Sickened. The target is

Sickened
for the duration. While it is Sickened in this way, it has Disadvantage on Attack Rolls. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.